

drag blender window on to the main screen.launch Blender - will always open on secondary monitor until i delete the configuration fields for blender.Go to "file -> defaults ->save startup file".Adjust the layout splitting one of the windows.Launch blender with default settings - will open on main screen, default cube.

The program will now close"Īs both GPU's support OpenGL 3.3, and render view ports correctly, along with teamed GPU rendering in Cycles, this error is a "false error" and closed my instance.Įven after "file-> defaults -> load factory defaults" still gets same errorĮxact steps for others to reproduce the error Install the latest driver for your graphics card may resolve the issue. I get error "A Graphics card and driver support for OpenGL 3.3 or higher is required. And when I try to open Preferences window. But when i change the layout (split a screen) or other changes and save these changes then it launches on the second(vega) the next time. Usually Blender launches on main monitor. Radeon 6900xt on main monitor and Radeon Vega connected to the other. Graphics card: Radeon RX Vega ATI Technologies Inc. When the software changes from text to EGA graphics mode,t he screen frezzes with half of the screen cleaned, the machine is not locked up, the problem solves with changing the render.Operating system: Windows-10-2-SP0 64 Bits

The sharders also works with EGA graphics under VGA card. With Hercules, CGA, Tandy 1000 and VGA video adapters works flawlessly. On the OpenGL 3.3 nothing can be seen even without the sharders. I recently testes the Olivetti M290 and Goldstar 286 with EGA and Super EGA graphics card.
